antirez 4 days ago

For the academia reward system, maybe Dijkstra was right. But if you work in tech, you quickly discover that most complexity you find around is not introduced because it sells well, but because most people are incapable of good design. Then, sure: since it sells better there is little pressure in the management to replace them with people that can design...

  • elktown 4 days ago

    I don't think one should underestimate the incentives at play here though. Complexity sells not just in literal money, but in career prospects too and so on. It's really bad incentives all around in favor of complexity.

    • AnimalMuppet 4 days ago

      Complexity sells in terms of dopamine. "Look at this incredibly complicated thing I made, that I understand and you don't! Aren't I brilliant!" "You must be - I can't understand it at all."

      People get emotional rewards from themselves from making something work that is at the limit of the complexity that they can handle. They often also get emotional rewards from others for making things that others can't understand. (They shouldn't, but they often do.)

      • immibis 3 days ago

        They should, because succeeding at something near the limit of your ability is how you expand your ability. But that isn't the best for production systems.

        • elktown 3 days ago

          But that's the problem right, in any other industry self-serving pursuits without proper motivation is rightly seen as wholly unprofessional. But somehow our field has come to not only accept it, but encourage it.

          Imagine a carpenter going: - "Yeah, so I wanted to test the limits of my abilities so I made the shed nuclear bomb proof, and yeah, that'll be $100k, now I gotta go to the reinforced concrete conference, and do you mind if I use this shed as a reference when applying to the nuclear shelter company that I actually want to work for?"

          This carpenter would of course never be hired again. But our industry is overflowing with nuclear bomb proof sheds without much push back. It's incredibly unprofessional.

          • immibis 3 days ago

            You would hire a carpenter who knows how to make nuclear-bomb-proof sheds to make your normal shed if you wanted a quality shed.

            • elktown 3 days ago

              That doesn't follow at all.

      • d0mine 3 days ago

        It is a sign of a newbie (nothing terribly wrong but most people grow out of it).

        It may require thinking hard to get code that is simple (like with DRY, KISS principle should be followed in moderation. It is all about tradeoffs as usual).

    • hinkley 4 days ago

      I hate moat building. I understand why it exists, but I don’t have to be happy about it.

      • FredPret 4 days ago

        Moat building is why we need disruptive innovators to come along every now and then and shake things up. Moat busters.

  • BadHumans 4 days ago

    People are very capable of good design but are not given time to do good design. Temporary band-aids become permanent fixtures and eventually the company is drowning in tech debt. It is a tale as old as time.

    • antirez 4 days ago

      Time is one of the dimensions, but I often see (bad) designers to stick with the first idea they have (and if they are not very good, the first idea is likely very bad), then as the idea shows the weaknesses, instead of understanding what is going on, they invent more broken "fixes" complicating even more the original idea. So there is a multiplicative effect of this going on and on. This is why the 10x programmer is not a myth: it would be if we were talking about "I can do 10 times what you do" and that would be impossible if you compare a top programmer with an average one. What happens is instead that a 10x programmer just avoids design mistakes one after the other, so they find themselves doing less and less useless work that in turn complicates things more and so forth. Being a 10x coder is about design, not coding.

      • gmm1990 4 days ago

        It’s strange I started to observe some of this, but seems like the “bad designers” have no concept of design. They’re happy to have their code reviewed but won’t go over the design before starting to write code.

        I still think you could have multiple levels of skill across design and code implementation though

        • bbkane 4 days ago

          I used to think I was a bad designer, because I often have to redesign things. Then I found folks who don't even do that...

        • mattgreenrocks 4 days ago

          People deride design in this forum sometimes even.

          Our profession doesn’t really know what it is, and that makes us easily manipulated.

      • dijksterhuis 4 days ago

        i love opening up diagrams.net and working on designs. i think its possible one of my favourite things to do as a programmer. possibly more than actually coding.

    • CraigJPerry 4 days ago

      >> but are not given time to do good design

      Most professionals have to wrestle with time constraints. Push hard enough and at some point the carpenter/doctor/civil engineer/whatever firmly says “no”.

      What’s the difference in software that unbounded tech debt is permissible?

      Clients regularly tell carpenters to “just do X” against the professional’s better judgement. The carpenter isn’t going to call the collapsing Jerry rigged staircase tech debt, instead they tell the client “no, I won’t do it”.

      Our profession generally lacks sufficient apprenticeship. We could learn a thing or two from student doctors doing their rounds.

      • saghm 4 days ago

        > Clients regularly tell carpenters to “just do X” against the professional’s better judgement. The carpenter isn’t going to call the collapsing Jerry rigged staircase tech debt, instead they tell the client “no, I won’t do it”.

        > Our profession generally lacks sufficient apprenticeship. We could learn a thing or two from student doctors doing their rounds.

        I'm not sure how apprenticeship would solve this problem in software. To me, the difference seems to be that unlike carpenters, most people in software don't work on a contract basis for specific clients, but as an employee of a specific company. We don't have the authority to just refuse to do what we're told, and even in fairly good workplaces where you can voice technical disagreement without fear of repercussions, at the end of the day you'll often get overruled and have to go along with what you're told.

      • sokoloff 4 days ago

        At least the doctors’ difficult, lengthy, and expensive credentials are fairly relevant to their apprenticeship experience. I don’t give CS degrees the same benefit of relevance.

        • mulmen 3 days ago

          Very little of corporate software development requires any computer science knowledge. Most of us aren’t on the bleeding edge of anything. We need programmers who understand mature (aka boring) technology. Corporate software development is a trade. It’s like plumbing or running a CNC mill.

        • cratermoon 4 days ago

          Harsh, but largely true. But is it academia that isn't working on things relevant to practitioners, or is it practitioners ignoring academia while chasing hype and frameworkism?

    • tbrownaw 4 days ago

      > People are very capable of good design but are not given time to do good design.

      So they're only good in theory given infinite time, but not in the real world where someone's waiting to be able to use what they're working on?

      • taway1874 4 days ago

        Who said anything about infinite time? What the poster (you're responding to) meant was due to the nature of our profession's leniency about tech debt and "go go go" push from non-tech (PM, SM etc.) it's always lesser time than needed.

      • MichaelZuo 4 days ago

        Yeah saying someone is only competent when given literally unbounded time is equivalent to saying they are not competent in the real world… where people have a finite amount of time.

    • agumonkey 4 days ago

      My little observations is that if the business allows crap, then nothing will change that and you quickly end up in the oh so classic swamp job where mud is added slowly until a crisis hits, people grind enough to keep a customer and you get back to mud pushing. Even technically skilled managers end up playing this game and allow all kinds of mediocrity to take roots and then it becomes the group culture for a while.

    • neilv 4 days ago

      > People are very capable of good design

      When did people learn good design?

  • perrygeo 4 days ago

    There are multiple factors, all pointing in the direction of complexity.

    Avoiding the hard challenges of design at any cost is certainly a factor. I've seen design demonized as waterfall, and replaced by seat-of-the-pants planning almost universally. "Design" is the opposite of "Agile" in some minds.

    Time crunches and the "move fast and break things" mentality results in broken things (shocked!). Keeping a sub-optimal system running smoothly requires an investment in complex workarounds.

    Customers will always bias towards new features, new buzzwords, and flashy aesthetics. They don't innately understand the benefits of simplicity - they assume more/new is better.

    Software developers want to keep up with the rapid pace of technical change; they are intrinsically motivated to adopt newer technologies to avoid getting stuck on a dying career path. New technologies almost always layer on new abstractions and new dependencies - increased complexity is almost guaranteed.

    Finally, we're advancing the state of the art of what computation can achieve. Pushing the boundaries of inherent complexity is effectively the stated goal.

    All factors steer us towards ever-increasing technical complexity. It takes a force of nature (or really abnormally disciplined, principled engineers) to swim upstream against this current.

    • immibis 3 days ago

      Now you have people like Casey Muratori who are selling simplicity, because with higher simplicity you can use a higher percentage of your machine's theoretical performance. Only in contexts where that's something people want - specifically gamedev.

  • gavmor 4 days ago

    The Draeger's jam study, conducted by Sheena Iyengar and Mark Lepper in 2000, suggests that consumers are more likely to purchase when faced with fewer choices. When a selection of jams was reduced from 24 to 6, purchases increased significantly, illustrating—allegedly—the "choice overload." This ostensible paradox suggests that while complexity attracts attention, simplicity sells.

    Is reducing 24 to 6 "good design?" The study controlled for the actual quality of jams.

  • zelphirkalt 4 days ago

    Especially for frontend development and "enterprise" software. Simplicity often seems to not be part of the vocabulary.

    • cratermoon 4 days ago

      The mindset is that simple is easy and easy isn't worth much, if any, money.

  • joe_the_user 4 days ago

    Of course, complexity isn't intentionally introduced for sales.

    What happens is that features new features are added willi-nilli and these take priority over the quality of the overall product - see the triumph of MS Office in the 90s and many other situations of software companies competing.

    And the companies have their priorities and their hiring and management reflects these priority even if it's just implicit in what's done. Especially, if you let older software engineers go and push the youger workforce constantly with constant fire-drills etc, and , no one will be "capable of good design" but why should they be?

  • hinkley 4 days ago

    I know plenty of people who can’t design for shit, but I don’t think that’s the start or the end of it. It’s a lot of discounting the future and an uncomfortable amount of Fuck You, I Got Mine. People either hurting their future selves and not seeing the cycle, or hurting other people because they deserve it for not being smart (they’re smart, they just don’t find your ideas as fascinating as you do)

    • firesteelrain 4 days ago

      Any tips on getting better at design?

      • FLT8 4 days ago

        Start paying attention to the things that bog you down when working on code, and the things that your users (ought to) expect to be easy but that are inscrutably difficult to achieve with your existing codebase. Find high quality open source projects and study them. Read books (eg. Domain driven design [distilled]). Stay somewhere long enough to feel the impact of your own bad design decisions. Take some time occasionally to pause and reflect on what isn't working and could have been done better in hindsight. Consider whether you could have done anything differently earlier in the process to avoid needing hindsight at all.

  • roncesvalles 3 days ago

    It's also that the people best equipped to simplify complexity (due to familiarity or just high intelligence) are perfectly comfortable operating within it, and so the intrinsic motivation just isn't there.

  • esafak 4 days ago

    But it does sell well if you frame it right, in performance reviews.

rramadass 5 days ago

It is a short paper well worth reading in full. The full quote is;

Simplicity is a great virtue but it requires hard work to achieve it and education to appreciate it. And to make matters worse: complexity sells better.

Another good quote is;

To which we may add that, the less the new science is understood, the higher these expectations. We all know, how computing is now expected to cure all ills of the world and more, and how as far as these expectations are concerned, even the sky is no longer accepted as the limit.

The analogy raises, for instance, the questions which current computer-related research will later be identified as computing's alchemy, and whether this identification can be speeded up,

Describes the current ML/AI craze perfectly.

CharlieDigital 5 days ago

How microservices are still a default systems design architecture in anything but the largest orgs still puzzles me.

  • whstl 4 days ago

    I feel the same way about most cloud-native services.

    Sure, Lambda is fine for that small app, but I once inherited a 100k/month mess of SQS, Step Functions, API Gateway, Cognito, Lambda, ECS, AppSync, S3 and Kinesis that made me want to go into carpentry.

    It wasn't simple, it was't quick to make, it wasn't cheap, it wasn't fast, and no: it did not scale (because we reached the limit of Step Functions).

    • bobnamob 4 days ago

      Unless you've asked for a limit increase _multiple_ times, I can guarantee you haven't reached the limit of step functions.

      The default limits are _very_ conservative in large regions

      (Admittedly, by the time you've asked for those limit increases you should probably reconsider what you're doing, you're bleeding $$$ at this point)

      • hinkley 4 days ago

        When I was growing up there was a shop a couple towns over that didn’t have better prices than the local one but he would have discounts that made people feel good and so they got suckered into driving a half hour away to get bilked. Even my dad who initially complained.

        Feeling like you’re getting a special deal overrides objective thought. There’s a bunch of this stuff in AWS and it all feels dirty and wrong.

    • chromanoid 3 days ago

      I think there complexity literally brings more money for the hyperscaler.

      Serverless monolith ftw

  • athrowaway3z 4 days ago

    Conway's Law was written about 57 years ago.

    Theoretically, microservices allow for each team to deploy independently, thus the choice is made up front, before any part of the system is designed, because it looks like it reduces the effects of inter-team communication lag.

    i.e. Docker lets you better push the org chart into production.

    • hinkley 4 days ago

      It makes figuring out that the boundaries of responsibility in your app/org are poorly defined harder to address.

      The biggest place I ever worked, I came to believe that their chaos worked because it was self organizing. They’d split a large project into parts, and the groups that didn’t work well would find the boundaries of their mandate constantly eroded by their more capable neighbors upstream and downstream from them. Eventually all the gaps would fill in, which is why the company worked. But it meant many orgs and applications did work that would have made more sense to be done at a different step in the process, if not for incompetence/bandwidth. Things would happen here or there not because of some waterfall design but because of where the task was in the development flow and who had more bandwidth at the time.

      They kept a lot of old guys around not because they were effective but because they were historians. They knew where the bodies were buried, and who was the right person to ask (not just which team but who was helpful on that team). We had a greybeard who basically did nothing but was nice to be around and any time you had a problem he knew who to introduce you to.

      • mp05 4 days ago

        > We had a greybeard who basically did nothing but was nice to be around and any time you had a problem he knew who to introduce you to.

        This is absolutely a feature and this guy probably deserves his salary.

    • CharlieDigital 4 days ago

          > Theoretically, microservices allow for each team to deploy independently
      
      You can still do that with a monolithic codebase. A Google team published a related paper: https://dl.acm.org/doi/10.1145/3593856.3595909

          > When writing a distributed application, conventional wisdom says to split your application into separate services that can be rolled out independently. This approach is well-intentioned, but a microservices-based architecture like this often backfires, introducing challenges that counteract the benefits the architecture tries to achieve. Fundamentally, this is because microservices conflate logical boundaries (how code is written) with physical boundaries (how code is deployed).
    • roncesvalles 3 days ago

      What usually happens is the the same team ends up owning 5 microservices that all have weird interdependencies with leaky abstractions, shared code, and unwritten interface contracts between them.

    • User23 4 days ago

      I always view it as a very good sign when senior leadership is aware of Conway’s Law.

  • lawn 4 days ago

    I feel the same way about SPA.

    At work the decision was made to rewrite it all in React because it was supposedly easier to find people who knew React, instead of any good product fit.

    • rudasn 4 days ago

      Easy decision to make if it's not your money your spending, I guess.

  • Sharlin 4 days ago

    Most of the strange things in the software business can be explained by the combination of

    1. susceptibility to fads

    2. path dependency,

    or, to borrow a term from evolutionary biology, punctuated equilibrium.

  • sgarland 5 days ago

    Because it gives teams the illusion of fast progress, without being burdened by pesky things like “a consistent API,” or “not blowing up shared resources.”

  • tbrownaw 4 days ago

    > How microservices are still a default systems design architecture in anything but the largest orgs still puzzles me.

    A system that's made out of smaller single-purpose programs that are all made to be composable and talk to each over a standard interface, is not exactly an unproven idea.

    • dsQTbR7Y5mRHnZv 4 days ago

      Composable single-purpose modules that communicate over a standard interface can be more easily achieved without involving a network and the complexity that comes with it.

      • CharlieDigital 4 days ago

        IMO, there are only a few cases where the added network traversal make sense.

        1. There's some benefit to writing the different parts of the system in different languages (e.g. Go and Python for AI/ML)

        2. The teams are big enough that process boundaries start to form.

        3. The packaging of some specific code is expensive. For example, the Playwright Docker image is huge so it makes sense to package and deploy it separately.

        Otherwise, agreed, it just adds latency and complexity.

        • immibis 3 days ago

          It's actually really weird, if you think about it, that point 1 should involve the network. We should be able to just call a function in one language from a function in another language.

          Actually this happened to me once. We had two components that needed to talk to each other - one with an Erlang server and C client library that communicated over a socket with a proprietary protocol - and the other in node.js. The first attempt was to write a C translator that took requests over another socket with a different proprietary protocol, but this one was proprietary to us so we could use it directly from node.js. The second, much better attempt was to learn node's C++ module interface and write a C++ node module wrapper around the C client library.

          This third-party Erlang component benefited from being an independently restartable process and therefore needing some RPC, but we also had a mess of C/C++ components inter-connecting over RPC that in reality probably didn't need to be separate processes, but for some reason we'd already decided that architecture before we started writing them.

          • tbrownaw 3 days ago

            > It's actually really weird, if you think about it, that point 1 should involve the network. We should be able to just call a function in one language from a function in another language.

            If you have two languages that both are not C or C++ , and have more involved runtimes, how well does this work? I know for some cases you have things like JRuby or IronPython, but say mixing a JVM language and a CLR language?

            • whstl 3 days ago

              For those cases you have to bring the runtimes with you.

              With JVM and CLR you can use JNI and COM to generate SOs/DLLs, and both of them can use any SOs/DLLs via FFI. There is also IKVM and Jni4Net that allowed Java code to run in .NET (or at least used to be, I last used it 15 years ago). Results may vary.

              For other languages it can be a bit more involved: if there's no such thing as exposing as a library, you must embed the interpreter, which typically involves using C++.

              It's not fun. This is why people end up using network requests.

              If you can have a text-only interface, or even involve files, you can also just invoke the other app as a process.

    • elktown 4 days ago

      The level of reductionism of that comment is honestly quite amusing given the topic. Maybe we can use it as an unintended warning of not going too far in the pursuit of simplicity.

    • lgrapenthin 4 days ago

      Separation of concerns is the false promise of all these so-called "architecture patterns." Their advocates make you believe that their architecture will magically enable separation of concerns. They offer blunt knives to make rough slices, and these slices always fail at isolating relational concerns, inviting entirely new layers of complexity.

      You had a relational database, designed to store and query a relationship between a user and their orders. Now, you have a user management service and an order service, each wrapping its own database. You had a query language. Now, you have two REST APIs. Instead of just dealing with relational problems, you now face external relation problems spread across your entire system. Suddenly, you introduce an event bus, opening the gates to chaos. All this resulting madness was originally sold to you with the words, "the services talk to each other."

      Who ever claimed that REST services compose well? Because they can "talk to each other"? Really? Only completely disconnected architects could come up with such an idea. REST services don’t compose well at all. There aren’t even any formal composition rules. Instead, composing two REST services requires a ton of error-prone programming work. A REST service is the worst abstraction possible because it’s never abstract—it’s just an API to something extremely concrete. It doesn’t compose with anything.

      Microservices aren’t micro. They’re hundreds of large factories, each containing just one small machine. Inputs need to be packaged and delivered between different factories in different locations, adding complexity every step of the way. This is what happens when enterprise architects "rediscover" programming—but from such a disconnected level that the smallest unit of composition becomes a REST API. Rather than solving problems, they create a far larger problem space in which they can "be useful," like debating whether a new microservice should be created for a given problem, and so on.

      The same critique applies to "hexagonal architecture." In the end, with all of these patterns, you don’t get separation of concerns. The smallest unit of the architecture was supposed to be the isolation level where your typical problems could be addressed. But your problems are always distributed across many such units, making them harder to solve, not easier. It’s a scam. The truth is, separation of concerns is hard, and there’s no magical, one-size-fits-all tool to achieve it. It requires significant abstraction work on a specific, concrete problem to slice it into pieces that actually compose well in a useful and maintainable way.

  • BlackFly 4 days ago

    Because microservices have a granularity that allows a sort of distinction as an architecture that a big ball of mud cannot provide. The sign that the design is bad in the first case is that the services are far too chatty, but that is not a bright line distinction: it is always subjective if the services are chatting too much or not, when is the messaging some kind of messaging spaghetti? The mere fact that you developed your monolith into a big ball of mud is bad design manifest. So microservices make it harder to identify bad design. Designing a modular monolith from the ground up will feel like overengineering to many, until you arrive at the big ball of mud and it is too late.

    Simplistic is often sadly seen as an effective replacement for the difficult achievement of simple.

  • hyhconito 4 days ago

    Mostly because people are isolated from the consequences of their shitty architectures through the joys of being employable somewhere else.

  • 1oooqooq 4 days ago

    microservices is about workforce rotation more than anything else.

tmtvl 5 days ago

Was it Bernard Shaw who wrote something to the effect of 'if I had more time I would have written a shorter letter'?

Whoever it was, I think the same holds for software: creating simple software is harder than making complex software.

  • ColinWright 5 days ago

    Usually attributed to Blaise Pascal:

    Quoting from https://quoteinvestigator.com/2012/04/28/shorter-letter/

    "The French statement appeared in a letter in a collection called “Lettres Provinciales” in the year 1657:

    "Je n’ai fait celle-ci plus longue que parce que je n’ai pas eu le loisir de la faire plus courte.

    "Here is one possible modern day translation of Pascal’s statement. Note that the term “this” refers to the letter itself.

    "I have made this longer than usual because I have not had time to make it shorter."

    • pclmulqdq 4 days ago

      This quote is often attributed to Mark Twain and Benjamin Franklin as well. In one form or another, it actually goes back to Cicero, who I believe is the earliest writer of this idea.

      • ColinWright 4 days ago

        This is all covered in the Quote Investigator link given.

        Certainly it is documented as appearing in Pascal's writing, and both Twain and Franklin postdate that.

        Certainly if Cicero said it then that would be earlier, but while it is (later than Pascal) attributed to Cicero, there are no writings quoted by Cicero as containing the sentiment.

        Again, all this is in the lunk page, so I'd be interested if you could provide an earlier reference.

        Do you have a reference to Cicero's writings where he says this?

        • pclmulqdq 4 days ago

          This appears in his dialogue On Oratory, and the attribution of the modern version of the direct quote to him is a bit of a misattribution because he doesn't say it (ironically) in so few words.

          The parent I responded to gave the exact Pascal quote, but it has been given in many forms by many writers, all of whom had likely read quite a bit of Cicero.

          Martin Luther also talked the same way about his sermons far earlier than Pascal.

          The well-known Shakespeare quote, "Brevity is the soul of wit" is also another (loose) translation of a passage from On Oratory.

      • dcminter 4 days ago

        Twain and Franklin were born after Pascal's death. Which specific quote of Cicero did you have in mind?

      • hinkley 4 days ago

        If you want it to sound intelligent, attribute the quote to Benjamin Franklin.

        - Benjamin Franklin

norir 4 days ago

For all of E.W. Dijkstra's brilliance, he had a real problem with misrepresenting opinion as fact.

  • OldGuyInTheClub 4 days ago

    I am not a computer scientist but I acknowledge Dijkstra is an honored name in that field. Yet for his shots against academia and industry, he signed it 'prof. dr.' and 'Burroughs Fellow.'

  • AnimalMuppet 4 days ago

    To put it charitably, Dijkstra was unusually sure that his opinions were objectively correct.

    • jazzypants 4 days ago

      "I don't know how many of you have ever met Dijkstra, but you probably know that arrogance in computer science is measured in nano-Dijkstras." -Alan Kay

api 4 days ago

I have a weird hypothesis about the “worse is better” phenomenon which is what I think he’s getting at.

In back office / cloud / IT type stuff I wonder if complex things like Kubernetes win over simpler approaches precisely because they are more expensive and labor intensive. As a result of being labor intensive they pick up more users who after investing in climbing their learning curve become champions. Simpler or more “fire and forget” systems require less labor and so win fewer converts.

  • slow_typist 3 days ago

    Also, once a certain technology X is established within an industry, sticking to X can be understood as risk management . Since everyone does it, X can’t be all that wrong. And if X fails, all competing business are relying on it, too.

    Then, universities include X in their curricula…

    The result is a market where more grounded approaches to development are outcompeted by stacking abstractions on top of each other, leading to systems that are mediocre in the best case, and killing people in the worst.

  • mrkeen 4 days ago

    I've been doing mostly backend dev, and watching from the sidelines as buzzwords come and go: vmware, virtualbox, puppet, vagrant, ansible, zookeeper, mesos, docker-compose, chef, etcd, docker-swarm, terraform, helm. I don't know what half of them do.

    But honestly two of them stand above the others: docker and kubernetes.

    Docker is what your program is, and kubernetes is somewhere for it to live while it's running.

    • api 5 hours ago

      My beef with Kubernetes is how hard it is to run and how complex its configuration is. The thing it does is good but something much cleaner seems possible.

  • mwcampbell 4 days ago

    What are the simpler, more fire-and-forget, approaches that you have in mind as alternatives to Kubernetes?

EVa5I7bHFq9mnYK 4 days ago

Systems consisting of hundreds of billions of floating point weights whose internal workings no one can understand, sell very well. So he was on point here.

recursivedoubts 4 days ago

> Hence my urgent advice to all of you to reject the morals of the bestseller society and to find, to start with, your reward in your own fun. This is quite feasible, for the challenge of simplification is so fascinating that, if we do our job properly, we shall have the greatest fun in the world.

I'm pretty much the polar opposite of djikstra, all application almost no theory, but he was a real one...

mjburgess 4 days ago

My views on Dijkstra have soured over the years. He now represents a high priest of a "discrete mathematics" view of computer science which has wreaked a great philosophical mess over the whole project. He, childishly, associates complexity, materiality, and the human interface with "profit" -- it is by no means profit at all -- it is just a puncture to his platonistic circumscribed project.

Personally, I'd prefer if everything he represented was properly demarcated by 'mathematics', leaving its complex, material, physical realisation to 'computer science'. The failure to do this has indoctrinated a generation of people into a mysticism I'm not found of, to say the least.

  • woopsn 13 hours ago

    The notion of mathematics as "the art and science of effective reasoning" is grandiose and blatantly wrong, both in the sense eg no mathematics is performed when an animal correctly flees from a fire, and also that this definition would exclude computer science from mathematics when his whole point is to incorporate it (for almost all formal systems are unreasonable).

    Math and computer science at their core are more it less the same. Both are concerned with manipulating "digital" equipment that is assumed to respond predictably. Equipment is a prerequisite even for pure mathematics - it is interesting in this case because it is the mathematician themself, who agrees to act that way and respond predictably.

    Physics is implicated in this in that it forms the basis of that agreement. Certainly it did historically. In the 20th century serious attempts were made to justify it on the basis of notions like consistency and completeness; the failure of that project is not yet fully absorbed. To be fair, the results are devastating because they can only really be understood by students after they have invested greatly in mathematics with the idea that all but a few "facts" derive from reason - when in fact almost none of them do.

  • blast 4 days ago

    What does "materiality" mean here?

    • mjburgess 4 days ago

      That syntax has a semantics -- or, if you prefer, that all useful algorithms have operations which require devices

      Computer science is not constructive mathematics -- it is not mathematics at all, since `f(x)` means the spatio-temproral state `x` is operated upon by the IO/device action `f`

NoZZz 5 days ago

Watch out, sometimes simplicity carries a higher time cost... creating it.

0xbadcafebee 4 days ago

So, the nature of computing science should be to have fun. I like that idea, in theory... the problem is, "fun" rarely pushes one to do the really hard work needed for significant improvement, that isn't fun.

The hard sciences seem to lead to more real-world applications quicker. Software science only seems to advance when used by tech companies to sell ads. But there's not that many applications for software to perform that function, so there's not really that many material improvements.

They keep coming up with new ways to advertise (who'd have imagined an interactive navigation map that advertises burgers?). But the computer technology that controls the lives of the common man has not progressed much past the 90s. The hardware has gotten denser, sure, but the software has bloated at the same pace, without providing a significantly improved or different user experience. It's still just clicking windows and paging through media, with basically the same software working the same way, just re-written 20 times over.

These new forms of generative AI certainly have the capability to sort out information more efficiently, and skip a lot of the more manual programming required to provide features. But AI was never necessary to take a prompt and turn it into an action, as all the car nav systems in the world have shown for years. Yet for some reason I can't quite fathom, only cars have audible user interfaces? And we traded tactile interfaces for glass screens... because it's prettier?

I don't care about simplicity or complexity, any more than I care about how antibiotics are produced. I care that I can take a pill and get better.

Similarly, it would be great if it were just a little bit easier to do simple things, like check my bank statement, without worrying about "cyber threats", or jumping through hoops when the next password replacement fails, or having to upgrade my app for the 3rd time this week before I'm allowed to check the bank statement, or having to click through offers for yet another credit card, or navigate a complex tree of "features" that varies from app to app, and month to month. I just want to read my god damn statement.

I don't know if the philosophy of producing this technology will ever be resolved. But I've stopped caring. The state of computer science today is, I've given up hoping for something advanced. I'll settle for something that isn't painful.

jarbus 4 days ago

Incredibly well-written. Not all of his opinions stood the test of time, but a pleasure to read nonetheless.

cs702 4 days ago

A though-provoking essay that makes me think "yes, that's exactly right," again and again, whenever I re-read it. Highly recommended.

Please consider using the original title: is "On the nature of Computing Science."

The essay is about much more than simplicity versus complexity.

dennis_jeeves2 4 days ago

Not just true of code but of everyday life. Just look at our financial system : extreme complexity, designed to exploit the masses and benefit the few, it still sells.

revskill 4 days ago

Complex software is legacy software because you won't have enough money and efforts to keep it more complicated.

chromanoid 5 days ago

Wonderful quote! Thank you! Somewhat dealing with "frontend fatigue" right now. This totally hits home.

shenbomo 3 days ago

Anyone knows what paper he was referring to "to be rejected"?

udev4096 4 days ago

Inspirational. But I think it's almost impossible to create simpler systems, especially the ones that get updated very often. Sure, in the beginning, it would be elegant but down the line, the cost of elegance keeps increasing and most people will trade if off with complexity

  • mattgreenrocks 4 days ago

    Yes, let’s all just give up and stop trying.

kardianos 4 days ago

I feel like this is philosophy in a nutshell.

astarbstarcstar 4 days ago

Ironic given the complexity of Dijkstra's various algorithms.